Madison heavy rain1/11/2024 Disappointingly, yet not surprisingly, the three male playable characters (and the player who controls them) all have far more agency in terms of choosing their actions than Madison: Ethan can give up or fail the origami challenges. The player's main source of agency is deciding whether to activate these events. Heavy Rain's gameplay is an inherently reactive: since the action takes place in quicktime events, there is little the player can do except wait and react to the prompts on screen. At the same time, the game's mechanics reinforce this lack of agency for both the player and the character. Madison seems to be unable to control what kinds of situations she finds herself in and is continually in a reactive state of existence. Again, Madison is defined as an object of sexual violence whose only means of engagement is reciprocal sexual violence.ĭavid Cage describes the DLC as: " just a short story of something that happened to Madison." In doing so, he eloquently summarizes the main problem with Madison, as well as Heavy Rain in general: things "just happen," both in terms of the plot and ludic narrative. If she avoids being butchered and stuffed, the scene's climax sees her wield another large, deadly phallic symbol between her own thighs before she plunges it into her attacker's crotch. In Giant Bomb's playthrough of The Taxidermist, she is threatened by the prospect of being turned into a literal sex object: The Heavy Rain DLC continues to define Madison in terms of sexuality and violence. As Denis notes: " To engage him on any level, she still had to threaten his sexuality." Madison is able to escape both of these situations, but in doing so does nothing to transcend her role as the game's avenue to explore sex and violence: she can kill the doctor with his own formal phallic symbol and she gets the best of the club owner by threatening to crush his testicles. In another scene, she goes to a nightclub looking for clues, and finds herself herself stripping for the club's sleazy owner at gunpoint. Madison's thematic portrayal is continually defined in narrow, gendered terms: in addition to the nude/rapist scene, an insane doctor tries (and for some players, succeeds) to drug her, tie her up, and threaten to penetrate her with a power drill. Furthermore, the gameplay continually suggests that Madison can only react to the problems that befall her, instead of assuming control and agency over a potential situation, both before and as it develops. The game never goes into her background, her motivations, her skills as a reporter, or the toll of all the harrowing situations in which she finds herself. I think that the perception of Madison would have been very different without this first scene where you share intimacy."While it is true that this scene shows her vulnerability and fragility, it does little explain her "as a character." Besides being an insomniac and having an inexplicable crush on Ethan, the only thing the player learns about Madison is that she is a constant target for sex, violence, and the combination thereof. You saw her really fragile and vulnerable and naked, and this is out of the way now, and then you can really start to like her as a character. "I think it really helps to build a relationship with the character. David Cage explains this scene by saying: At this point, most players will have completed a shower scene that contains several lingering shots of Madison's nude body, including a few focused directly on her breasts. As Denis states, "While violence visits all the characters in the game, there is a sense that all the scenes involving Madison have a tinge of sexual assault threatened on top of everything else." The perpetual threat of sexual violence is established in Madison's first scene, in which a group of attackers enter her apartment. Our friend Denis Farr wrote a comprehensive piece over at The Borderhouse about the many thematic problems with Madison Paige, and I highly recommend reading it. Unfortunately, in the case of Madison Paige, story and gameplay techniques mix with long-standing gender tropes to transform her from a person into a prop. However, it is extremely difficult to create characters that can inspire empathy without simply using them as tools to manufacture emotion. This post contains spoilers for Heavy Rain.ĭavid Cage hoped Heavy Rain would show that video games could provide " adult experiences based on emotions that it's possible to make games that are not based on shooting, on driving, on jumping, on solving puzzles, or whatever." In attempting to accomplish this, Heavy Rain relies on an unusual mixture of nontraditional gameplay and a heavy emphasis on its characters.īecause the game's mechanics are contextual, the characters must be sufficiently nuanced in order to convey believable experiences.
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